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HammondCare Music Engagement in Dementia Care

Professional Training for Carers
http://www.dementiacentre.com.au/college/music-engagement-in-dementia-care

 

 

University of Technology, Sydney 2008 - 2014

Bachelor of Sound and Music Design

For students with an interest in music, creative arts, design and technology, and interactive media. It converges creative practice (art thinking) and innovative solution (design thinking) through music and sound, a 3-year full-time Bachelor's degree.

 

Situated Media Installation Studio

The development of situated (contextual) installation (e.g. using locative, augment reality, geo-situated technologies, sonification & visualisation of real-time situated data, and light objects) to create responsive, situated and interactive installations for a culminatingpublic exhibition of major projects.

Some works were conceptual and physical, installed in the gallery, while others took you on an experiential journey (binaural+video-enhanced walk) to investigate situated media outside in the precinct, starting from the gallery. In addition to promoting art and design collaboration, students explored ideas that were new for most - installation design, interaction, situated media, new technical skills, e.g. programming in Max/MSP, Arduino + Processing, electronics, working with physical light, gallery installation, new modes of recording their images and sounds.

 

 

 

 

 

 

Situated Media can be understood in terms of contextual location (locative media), proximity, social, political, physical, spatial, environmental and cultural situation. Students will develop an understanding of different theoretical, historical and innovative ways to respond to context and how media can be specified to respond to its situation. Themes include:

 

Contemporary Music 1

This subject provides a contextual historical overview of contemporary music since 1950. It investigates the social environment, theoretical climate and influences that shaped contemporary music, examining genres as diverse as rock, jazz, experimental avant-garde, early electronic music to contemporary classical composers and non-Western music. Students are introduced to major schools of thought and the descriptive language, styles, genre, forms and origins in music history with particular focus on the nexus of acoustic and electronic sound and music based on listening. The subject also looks at sonic, harmonic and other structural elements as they draw on traditional cultural heritage, retrospective origins and new directions.The content in Contemporary Music 1 is presented in parallel with Electronic Music Composition. While Contemporary Music 1 focuses on history, theory and culture, Electronic Music Composition concentrates on making, i.e. knowledge applied in practical creative projects revolving around the same topics. In this subject, students will explore the historical, theoretical, conceptual and contemporary ideas, readings and listenings that form the basis of fundamental trends, style and techniques in Contemporary Music, examining the origin of contemporary forms, theories and techniques. While in Electronic Music Composition, students will elaborate these ideas in their compositional creative practice. The examples of 'great masters' studied in Contemporary Music 1 will inspire the techniques, technologies and implementation undertaken in Electronic Music Composition.
Specific content covered includes:

 

Contemporary Music 2

Building on the historic foundations of Contemporary Music 1, this subject focuses more specifically on philosophy, form and theory as it informs approaches to composing music and organising sound. These ways of thinking potentially provide methodologies for students in their creative practice. Learning by example, students consider works by master composers. The subject covers approaches to soundscape and environmental sound founded by Murray Schaffer; philosophies of silence, re-thinking form and chance with John Cage; relationships between physical, spatial and musical structures; microcosmic investigation by the Spectral composers; Stochastic and theoretical practices; digital and music concrète; post-digital music; world music influences in the orchestra and transforming notions of structure and sonority. The primary objective of this subject is to develop ways of transforming abstract thinking, philosophy and theory into practical approaches for creating music. Topics include:

 

Electronic Music Composition

This subject takes a conceptual and practical approach to composing music in a number of 'non-traditional' ways. It examines generative and algorithmic music, form and structural strategies for organising sound and music, harmonic theories, spatial design and approaches to creativity, challenging limitations of the conventional notions of the 'score'. Students explore a breadth of methods for developing time-based sonic structures, generating sonic content and organising elements cohesively through projects. The subject looks at electronic ways of composing beyond the traditional score, as well as software environments that facilitate creative practice.

The content in Electronic Music Composition is presented in parallel with Contemporary Music 1. While Contemporary Music 1 focuses on history, theory and culture, Electronic Music Composition concentrates on making, i.e. knowledge applied in practical creative projects revolving around the same topics. In this subject, students will explore the technological and computational methods of composing, organising, and presenting sounds and musical ideas through fundamentals of structure, timbre, harmonicity and dissonance, rhythm and pulse, orchestration for electro-acoustic or electronic musical composition media. Students will draw on the historical, theoretical, conceptual and contemporary ideas discussed in Contemporary Music 1 and apply this knowledge to their own creative practice. Contemporary forms, theories and techniques will be explored through a variety of time-based, notation, processing and performative software options, elaborated through the musical techniques inspired by 'great masters' studied in Contemporary Music 1, such as interpolation, rules and generative techniques, aleatory, density/textural devices and executing these ideas in electronic music composition. Students will develop fluency across a variety of creative and cultural platforms.

 

Ph.D Supervision

 

University of Sydney 2001 - 2008

 

Undergraduate (Bachelor of Design Computing)

Sound Design and Sonification
(Acoustic and audio theory, methods, sound design, auditory cues, auditory display, sonification)

Advanced Interactive Multimedia Design
(responsive + interactive multi-modal art installation, hyper-instrument or data-driven display (visualization/sonification); Max/MSP + Jitter, computer vision, Wiring + Processing, Kroonde/WiSeBox wireless sensors)

 

Graduate Coursework (Master of Design Science - Digital Media)

Interactive Sound Design Studio
(responsive + interactive sound and multi-modal art installation; Max/MSP + Jitter, ProTools/Logic, Wii controllers, cv.jit colour- and motion-tracking computer vision, reactivision fiducial marker-tracking with computer vision and reactable, boidal flocking, Wiring + Processing, Kroonde/WiSeBox wireless sensors, physical computing, sensate environments, ambient display, data-driven design, spatial + gestural interaction)

Visual Perception and Digital Imaging
(physiology of vision, visual cognition, image composition, aesthetics, criticism, montage, digital imaging, PhotoShop)

Digital Media Design Studio
(Project-based applications of interactive and time-based media design, physical computing, artificial intelligence, A-Life and other generative computing methods, sensor and tracking data, research papers)

Web Design and Programming
(scripting and programming, and media element design)

Interactive Multimedia Design
(usability, HCI, interaction design, Flash + ActionScript, Director)

Advanced Interaction Design
(responsive + interactive multi-modal art installation, hyper-instrument or data-driven display [visualization/sonification]; Max/MSP + Jitter, computer vision, Wiring + Processing, Kroonde/WiSeBox wireless sensors)

Digital Media Production
(image editing - PhotoShop, Illustrator/InDesign, audio editing, video editing)

 

Postgraduate Supervision